AoeStats
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Arena

509515471Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 46m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Bohemians · Chile
580
+18
🇨🇱 Vikings · Chile
548
+19
🇨🇦 Romans · Canada
495
+21
🇹🇷 Danes · Türkiye
372
+25
🇺🇸 Spanish · United States
676
-23
🇺🇸 Turks · United States
604
-21
🇺🇸 Britons · United States
596
-20
🇺🇸 Teutons · United States
549
-19
Player eAPM Actions Feudal Castle Imperial Opening
31 1,460 12:56 17:51 33:16 ⛏ Fast Castle
30 1,383 11:33 15:39 32:17 ⛏ Fast Castle
26 1,222 10:34 15:16 32:44 ⛏ Fast Castle
18 826 11:46 21:54 36:13 ⛏ Fast Castle
11 495 13:43 24:33 41:00 ⛏ Fast Castle
8 389 10:48 23:02 37:06 ⛏ Fast Castle
7 347 13:14 28:41 —
7 348 11:40 18:50 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,915 23,345 15,265 5,600 75,125 86,220
21,905 9,345 13,800 1,500 46,550 65,748
25,485 11,250 5,930 1,665 44,330 49,091
15,700 14,320 5,885 1,465 37,370 42,890
12,590 12,730 7,845 1,600 34,765 47,109
14,545 6,720 3,695 3,820 28,780 34,379
7,525 8,330 4,400 4,100 24,355 29,979
7,655 4,305 1,275 1,705 14,940 23,711
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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