AoeStats
← Sr. Hiei

African Clearing

510636910Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 58m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Burgundians · Türkiye
1063
+15
🇺🇸 Danes · United States
1012
+17
🇦🇷 Vietnamese · Argentina
1035
-16
🇦🇷 Malians · Argentina
1035
-16
Player eAPM Actions Feudal Castle Imperial Opening
42 2,484 12:41 19:47 33:33 ⛏ Fast Castle
31 1,808 14:21 23:03 40:34 ⚔ Archer Rush
30 1,756 20:11 24:11 37:16 ⛏ Fast Castle
6 377 17:32 21:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,455 11,998 16,595 1,000 56,048 72,848
23,225 14,398 12,280 4,505 54,408 67,928
13,720 15,522 9,920 1,170 40,332 43,824
11,195 4,105 5,455 1,400 22,155 23,333
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.