AoeStats
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MegaRandom

510401709Analyzed
3v3 RM · 3h ago on Sep 30, 2026· 21m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Mongols · Argentina
1223
+8
🇦🇷 Varangians · Argentina
1067
+13
🇦🇷 Vietnamese · Argentina
920
+19
🇧🇷 Varangians · Brazil
1029
-14
🇮🇪 Georgians · Ireland
1026
-14
🇮🇪 Burgundians · Ireland
981
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 1,129 9:31 — — ⚔ Scout Rush
38 812 10:17 — — ⚔ Scout Rush
31 663 12:22 — — ⚔ Archer Rush
26 567 10:41 15:18 — ⛏ Fast Castle
23 498 12:55 20:10 — ⛏ Fast Castle
19 410 10:31 — — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,625 2,526 470 650 7,271 7,823
4,420 2,375 250 125 7,170 8,296
3,350 2,278 190 0 5,818 6,924
3,475 1,980 150 0 5,605 6,889
2,825 2,420 250 0 5,495 6,566
2,320 2,445 460 0 5,225 6,324
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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