AoeStats
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Arena

510534638Analyzed
4v4 RM · 5h ago on Oct 1, 2026· 42m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Teutons · France
1398
+3
🇫🇷 Vietnamese · France
923
+16
🇫🇷 Danes · France
764
+22
🇫🇷 Hindustanis · France
728
+23
🇫🇷 Khmer · France
959
-17
🇨🇴 Byzantines · Colombia
940
-16
🇫🇷 Sicilians · France
939
-16
🇦🇷 Portuguese · Argentina
935
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 1,835 10:24 14:09 30:25 ⛏ Fast Castle
43 1,793 11:25 15:53 28:18 ⛏ Fast Castle
21 884 10:05 13:22 28:06 ⛏ Fast Castle
20 849 10:54 20:19 35:41 ⛏ Fast Castle
17 700 11:09 19:04 — ⛏ Fast Castle
12 496 10:42 16:07 — ⛏ Fast Castle
11 448 10:43 16:17 34:47 ⛏ Fast Castle
6 238 14:36 22:17 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,365 29,105 11,110 1,875 64,455 67,991
17,770 23,995 9,990 3,380 55,135 58,855
28,475 12,655 12,440 950 54,520 57,835
23,240 12,835 12,250 2,800 51,125 56,491
12,275 11,105 4,440 1,550 29,370 32,451
10,655 8,625 3,165 2,150 24,595 33,468
5,225 3,910 1,425 100 10,660 12,094
2,500 1,225 200 0 3,925 5,324
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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