AoeStats
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Arena

510529361Analyzed
4v4 RM · 6h ago on Oct 1, 2026· 41m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Dravidians · Brazil
1133
+10
🇭🇰 Magyars · Hong Kong SAR China
1122
+11
🇨🇳 Bengalis · China
920
+19
🇨🇳 Goths · China
834
+21
🇨🇴 Portuguese · Colombia
1012
-16
🇫🇷 Mongols · France
1007
-16
🇫🇷 Malians · France
974
-15
🇫🇷 Sicilians · France
953
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 1,887 10:37 15:34 30:50 ⛏ Fast Castle
42 1,775 10:52 14:33 29:26 ⛏ Fast Castle
35 1,463 10:32 15:51 31:13 ⛏ Fast Castle
33 1,372 11:50 15:46 29:10 ⛏ Fast Castle
32 1,326 9:59 14:02 28:38 ⛏ Fast Castle
31 1,310 10:57 14:59 34:22 ⛏ Fast Castle
16 674 12:28 17:17 28:49 ⛏ Fast Castle
10 404 9:57 14:27 29:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,730 12,418 17,700 1,750 77,598 85,136
26,425 34,335 12,135 2,350 75,245 77,770
23,895 24,370 15,610 2,450 66,325 75,623
23,985 11,350 12,855 2,450 50,640 65,351
19,425 17,190 10,855 2,430 49,900 62,183
18,385 9,950 8,385 1,500 38,220 43,733
12,200 11,135 8,250 1,500 33,085 38,142
11,775 9,210 4,255 2,200 27,440 32,297
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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