AoeStats
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Arena

510434245Analyzed
4v4 RM · 6h ago on Oct 1, 2026· 50m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vikings · United States
1043
+15
🇮🇳 Romans · India
1003
+16
🇨🇳 Franks · China
1002
+17
🇨🇳 Danes · China
972
+18
🇨🇦 Slavs · Canada
1056
-19
🇩🇪 Khmer · Germany
1032
-17
🇫🇷 Romans · France
987
-15
🇫🇷 Burgundians · France
983
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 2,159 10:55 15:09 29:26 ⛏ Fast Castle
40 2,000 10:21 18:01 31:41 ⛏ Fast Castle
38 1,896 10:18 14:22 35:57 ⛏ Fast Castle
26 1,283 10:05 15:24 33:35 ⛏ Fast Castle
17 875 12:37 16:26 31:41 ⛏ Fast Castle
16 810 11:17 15:32 29:14 ⛏ Fast Castle
14 713 10:54 15:04 29:06 ⛏ Fast Castle
12 579 10:44 15:11 28:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,195 29,900 11,090 1,130 65,315 74,030
27,170 21,100 12,080 1,735 62,085 81,936
23,455 24,805 10,050 910 59,220 73,885
25,620 12,575 7,495 950 46,640 79,173
16,415 15,020 12,865 1,610 45,910 66,356
16,590 9,375 7,890 2,200 36,055 41,193
18,595 8,990 6,570 950 35,105 39,631
6,335 19,025 5,600 1,360 32,320 36,053
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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