AoeStats
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Arena

510400238Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 38m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Danes · Hong Kong SAR China
1162
+13
🇹🇼 Byzantines · Taiwan
1161
+13
🇫🇷 Franks · France
1118
-13
🇨🇴 Bengalis · Colombia
1092
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,533 10:04 14:30 29:11 ⛏ Fast Castle
33 1,293 10:59 14:48 29:29 ⛏ Fast Castle
23 877 11:01 15:07 29:22 ⛏ Fast Castle
15 588 10:36 15:20 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,105 17,110 6,175 1,840 44,230 51,443
18,280 12,130 8,040 2,900 41,350 43,638
14,135 7,505 4,345 2,205 28,190 33,661
7,160 6,595 1,765 2,060 17,580 19,569
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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