AoeStats
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Nomad

510758207Analyzed
3v3 RM · 21h ago on Oct 2, 2026· 39m 10s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
883
+2
🇹🇼 Italians · Taiwan
860
+3
🇹🇼 Burgundians · Taiwan
856
+3
🇺🇸 Bulgarians · United States
485
-3
🇩🇰 Franks · Denmark
482
-3
🇩🇰 Portuguese · Denmark
347
-2
Player eAPM Actions Feudal Castle Imperial Opening
27 1,069 14:51 27:58 — ⚔ Fish Boom into M@A into Towers into Archers
24 941 15:13 21:49 34:54 ⚔ Fish Boom into Archers
21 831 17:00 22:56 — ⛏ Fish Boom FC
10 379 19:53 28:01 — ⚔ Drush
5 187 18:05 29:57 — ⚔ Drush into Fish Boom FC
0 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
10,835 7,444 4,185 1,500 23,964 28,734
7,700 7,990 4,120 1,600 21,410 26,238
7,860 7,085 2,910 1,875 19,730 21,047
5,325 4,185 995 850 11,355 10,853
3,150 3,295 300 1,100 7,845 8,510
0 300 0 105 405 197
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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