AoeStats
← S-Tier Willy

Nomad

509237246Analyzed
4v4 RM · 5d ago on Sep 26, 2026· 33m 21s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇮 Varangians · Slovenia
1973
+4
🇨🇦 Vietnamese · Canada
1929
+4
🇨🇦 Malians · Canada
1864
+6
🇭🇰 Berbers · Hong Kong SAR China
1827
+7
🇨🇱 Mongols · Chile
1759
-8
🇨🇱 Wu · Chile
1702
-7
🇨🇱 Persians · Chile
1576
-4
🇨🇱 Spanish · Chile
1400
-2
Player eAPM Actions Feudal Castle Imperial Opening
66 2,186 18:56 22:34 — ⛏ Fish Boom FC
57 1,908 13:49 17:29 — ⛏ Fish Boom FC
53 1,781 18:12 21:39 — ⛏ Fish Boom FC
51 1,685 13:11 17:13 — ⛏ Fish Boom FC
40 1,324 14:12 17:50 — ⛏ Fish Boom FC
40 1,351 14:10 18:36 — ⛏ Fish Boom FC
38 1,283 14:21 18:14 32:59 ⚔ Fish Boom FC into Archers
28 932 15:57 20:53 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,745 10,933 3,920 2,350 29,948 32,137
11,915 11,582 3,655 1,090 28,242 29,931
8,920 11,401 4,005 1,600 25,926 26,780
7,845 9,646 3,645 200 21,336 21,865
8,400 8,872 1,885 500 19,657 20,071
7,100 6,951 2,925 1,035 18,011 18,944
7,915 5,884 1,600 555 15,954 16,755
3,850 3,335 250 1,600 9,035 8,389
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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