AoeStats
← Zhurano

Black Forest

510409142Analyzed
2v2 RM · 1d ago on Sep 30, 2026· 69m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Celts · Brazil
763
+13
🇧🇷 Magyars · Brazil
733
+35
🇮🇹 Saxons · Italy
737
-15
🇮🇹 Mapuche · Italy
653
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 1,987 12:41 27:23 42:04 ⛏ Fast Castle
25 1,764 11:29 25:58 42:28 ⚔ Scout Rush
20 1,388 14:54 28:39 43:41 ⛏ Fast Castle
18 1,270 12:59 31:36 39:25 ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,275 48,545 33,770 4,310 107,900 117,083
36,435 21,125 16,365 4,195 78,120 80,509
27,815 22,934 20,965 2,880 74,594 87,816
25,765 21,975 13,930 3,425 65,095 94,456
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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