AoeStats
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Arena

510165304Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 52m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1592
+12
🇩🇪 Danes · Germany
1567
+13
🇬🇧 Dravidians · United Kingdom
1523
+15
🇭🇷 Tatars · Croatia
1485
+17
🇵🇱 Shu · Poland
1550
-16
🇸🇪 Saracens · Sweden
1510
-15
🇺🇸 Burmese · United States
1483
-13
🇧🇷 Italians · Brazil
1460
-13
Player eAPM Actions Feudal Castle Imperial Opening
71 3,725 9:47 14:18 29:10 ⛏ Fast Castle
61 3,201 10:33 14:04 24:27 ⛏ Fast Castle
52 2,689 11:04 14:25 28:12 ⛏ Fast Castle
47 2,476 10:32 14:32 28:52 ⛏ Fast Castle
44 2,316 11:14 15:34 30:38 ⛏ Fast Castle
38 1,967 9:27 13:14 29:38 ⛏ Fast Castle
33 1,716 11:27 15:21 35:55 ⛏ Fast Castle
32 1,694 10:25 14:09 27:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,955 23,075 20,455 5,625 99,110 104,600
39,310 29,760 22,105 7,450 98,625 106,557
34,815 29,650 16,455 4,850 85,770 98,678
32,210 27,300 11,805 3,625 74,940 85,186
24,410 20,419 20,640 4,995 70,464 76,037
33,505 21,293 12,135 1,850 68,783 73,667
26,230 29,985 7,490 1,815 65,520 78,355
15,655 16,280 10,315 2,050 44,300 49,280
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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