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Arena

508772125Analyzed
3v3 RM · 10d ago on Sep 24, 2026· 51m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Japanese · Peru
1366
+13
🇲🇽 Ethiopians · Mexico
1233
+18
🇨🇦 Goths · Canada
1230
+18
🇨🇴 Bohemians · Colombia
1347
-20
🇨🇴 Celts · Colombia
1260
-15
🇨🇴 Danes · Colombia
1239
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 2,731 10:52 14:53 35:54 ⛏ Fast Castle
37 1,881 9:45 14:00 29:20 ⛏ Fast Castle
35 1,772 10:56 14:48 46:17 ⛏ Fast Castle
31 1,580 11:17 16:31 — ⛏ Fast Castle
29 1,472 11:13 16:03 — ⛏ Fast Castle
21 1,104 10:19 14:47 36:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,905 14,095 14,670 1,600 71,270 78,820
23,360 16,550 8,880 1,560 50,350 62,841
14,510 17,475 8,685 3,550 44,220 48,339
8,350 19,675 10,065 1,530 39,620 42,548
14,380 12,110 5,895 3,570 35,955 41,216
13,590 13,025 4,755 1,140 32,510 37,798
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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