AoeStats
← Rullandebulle

Black Forest

509165254Analyzed
3v3 RM · 7d ago on Sep 25, 2026· 69m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Berbers · Sweden
1537
+7
🇸🇪 Teutons · Sweden
1412
+12
🇸🇪 Chinese · Sweden
1091
+25
🇩🇪 Saracens · Germany
1489
-21
🇩🇪 Burgundians · Germany
1415
-18
🇺🇸 Varangians · United States
1034
-5
Player eAPM Actions Feudal Castle Imperial Opening
53 3,681 9:29 23:27 33:24 ⚔ Archer Rush
42 2,965 12:33 17:09 39:09 ⚔ Fish Boom into Scouts FC
36 2,487 11:35 17:10 30:26 ⛏ Fast Castle
31 2,175 15:38 20:09 32:12 ⛏ Fish Boom FC
29 1,991 15:05 28:42 46:15 ⛏ Fish Boom FC
26 1,820 13:28 18:24 34:55 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
56,105 28,345 34,100 4,100 122,650 139,689
49,110 42,089 15,335 4,475 111,009 129,164
46,370 33,935 20,610 4,660 105,575 121,102
29,640 28,525 26,925 5,040 90,130 99,020
27,410 31,688 18,125 3,500 80,723 82,998
22,995 26,878 9,985 3,005 62,863 67,226
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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