AoeStats
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Arena

510264417Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 48m 2s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
1209
+14
🇫🇷 Japanese · France
1172
+16
🇪🇨 Spanish · Ecuador
1152
+17
🇬🇷 Mongols · Greece
1111
+18
🇹🇼 Khmer · Taiwan
1216
-18
🇨🇳 Chinese · China
1202
-18
🇭🇰 Teutons · Hong Kong SAR China
1133
-15
🇨🇳 Saxons · China
1108
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,139 11:14 14:58 28:51 ⛏ Fast Castle
41 1,976 11:04 19:20 32:10 ⛏ Fast Castle
37 1,780 8:06 24:29 35:07 ⚔ Towers FC
33 1,599 11:21 16:35 30:58 ⛏ Fast Castle
33 1,587 11:06 14:08 28:39 ⛏ Fast Castle
33 1,576 11:03 15:11 30:46 ⛏ Fast Castle
32 1,536 10:03 27:04 41:58 ⚔ Drush into Archers
31 1,468 9:43 13:18 32:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,830 31,045 8,315 3,000 80,190 91,310
30,955 23,060 15,175 3,100 72,290 90,309
28,055 15,755 20,590 1,700 66,100 79,812
28,905 20,870 13,270 2,900 65,945 73,189
28,635 14,965 15,595 2,150 61,345 64,770
25,300 17,015 8,435 6,810 57,560 61,806
15,255 13,620 6,550 1,775 37,200 40,093
10,455 7,485 4,885 1,785 24,610 31,836
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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