AoeStats
← sergi234

Black Forest

509694351Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 86m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Khmer · Netherlands
1048
+11
🇳🇱 Celts · Netherlands
959
+15
🇮🇳 Hindustanis · India
956
+14
🇹🇷 Persians · Türkiye
948
+14
🇮🇪 Danes · Ireland
934
-14
🇬🇧 Lithuanians · United Kingdom
927
-14
🇪🇸 Britons · Spain
908
-13
🇪🇸 Celts · Spain
906
-13
Player eAPM Actions Feudal Castle Imperial Opening
46 3,948 12:37 16:55 31:12 ⛏ Fast Castle
46 3,975 11:45 15:01 34:32 ⛏ Fast Castle
34 2,963 10:56 15:53 31:14 ⛏ Fast Castle
32 2,740 12:06 19:08 34:58 ⛏ Fast Castle
31 2,727 13:52 17:41 32:12 ⛏ Fast Castle
27 2,314 13:04 17:41 32:50 ⛏ Fast Castle
24 2,100 11:10 21:14 34:51 ⛏ Fast Castle
15 1,273 10:06 16:47 31:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
74,730 70,515 63,415 5,100 213,760 222,972
69,915 45,785 32,045 4,515 152,260 171,045
69,090 42,843 35,240 4,395 151,568 181,036
34,385 64,675 40,285 2,445 141,790 159,715
49,880 43,235 41,830 4,400 139,345 166,854
57,365 43,380 31,645 5,725 138,115 144,624
26,590 50,933 34,290 3,890 115,703 130,793
44,185 32,093 29,220 2,760 108,258 148,522
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.