AoeStats
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African Clearing

510797943Analyzed
4v4 RM · 11h ago on Oct 2, 2026· 58m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Cumans · China
1224
+14
🇹🇼 Italians · Taiwan
1157
+16
🇹🇼 Vikings · Taiwan
1119
+18
🇨🇳 Huns · China
1102
+19
🇩🇰 Persians · Denmark
1214
-19
🇲🇽 Hindustanis · Mexico
1186
-18
🇧🇷 Mongols · Brazil
1149
-16
🇺🇸 Varangians · United States
1107
-14
Player eAPM Actions Feudal Castle Imperial Opening
59 3,466 13:31 18:47 52:57 ⛏ Fast Castle
53 3,117 14:34 27:00 46:28 ⚔ Scout Rush
44 2,595 11:32 22:46 47:05 ⚔ Scout Rush
40 2,315 13:22 18:42 54:13 ⛏ Fast Castle
31 1,824 15:16 20:18 40:30 ⚔ Towers FC
26 1,536 12:42 26:31 41:09 ⛏ Fast Castle
17 976 14:02 17:56 38:42 ⚔ FC into Archers
13 754 13:48 36:11 — ⚔ Drush into Towers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
42,490 16,149 31,670 3,450 93,759 115,323
26,730 24,085 10,030 1,885 62,730 67,434
13,850 15,635 9,655 2,350 41,490 51,976
18,965 13,115 3,905 4,355 40,340 41,921
21,650 7,753 7,575 2,900 39,878 42,506
8,400 9,332 6,130 1,280 25,142 28,243
9,865 7,819 4,615 1,250 23,549 26,127
5,550 4,590 580 1,050 11,770 11,107
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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