AoeStats
← JDTChief

Arena

510692626Analyzed
4v4 RM · 1d ago on Oct 2, 2026· 53m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇩 Persians · Bangladesh
1172
+13
🇳🇿 Italians · New Zealand
1081
+16
🇪🇨 Byzantines · Ecuador
1059
+17
🇨🇳 Persians · China
1047
+18
🇺🇸 Danes · United States
1124
-17
🇵🇪 Italians · Peru
1110
-17
🇨🇦 Khmer · Canada
1067
-15
🇨🇦 Teutons · Canada
1065
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 2,925 11:29 15:21 42:25 ⛏ Fast Castle
42 2,264 10:45 14:43 28:46 ⛏ Fast Castle
39 2,086 10:42 14:32 28:25 ⛏ Fast Castle
34 1,813 9:48 13:45 28:49 ⛏ Fast Castle
31 1,681 13:01 17:53 27:05 ⛏ Fast Castle
25 1,351 10:32 15:38 33:36 ⛏ Fast Castle
23 1,249 11:15 14:54 29:23 ⛏ Fast Castle
17 899 11:23 16:03 38:25 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,100 16,070 24,800 4,350 97,320 112,456
30,585 15,335 18,120 2,450 66,490 88,354
23,795 17,954 12,845 2,315 56,909 69,993
26,200 12,558 12,780 3,495 55,033 66,544
30,930 11,980 6,935 3,615 53,460 72,710
14,450 19,150 15,570 3,680 52,850 57,660
20,990 20,640 8,385 2,770 52,785 70,861
15,150 21,345 8,260 1,830 46,585 51,019
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.