AoeStats
← kimboy9420

Arena

509868133Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 64m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Mongols · Taiwan
997
+12
🇹🇼 Teutons · Taiwan
900
+39
🇨🇿 Franks · Czechia
911
-14
🇦🇷 Armenians · Argentina
888
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 1,804 10:06 16:27 31:39 ⛏ Fast Castle
28 1,828 11:29 16:48 34:18 ⛏ Fast Castle
19 1,205 12:15 16:37 38:29 ⛏ Fast Castle
14 878 12:01 19:20 46:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,610 26,495 14,910 2,700 74,715 77,901
25,675 22,000 16,065 4,300 68,040 86,840
13,485 14,605 13,705 4,210 46,005 58,972
12,880 11,910 5,790 1,050 31,630 33,741
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.