AoeStats
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Arena

510219119Analyzed
3v3 RM · 3d ago on Sep 30, 2026· 75m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Khmer · Vietnam
1005
+15
🇺🇸 Romans · United States
925
+18
🇦🇺 Varangians · Australia
888
+20
🇦🇷 Byzantines · Argentina
1003
-19
🇦🇷 Romans · Argentina
963
-17
🇦🇷 Khmer · Argentina
948
-17
Player eAPM Actions Feudal Castle Imperial Opening
58 4,378 11:45 15:59 31:03 ⛏ Fast Castle
35 2,608 10:51 13:45 29:02 ⛏ Fast Castle
27 1,994 10:43 15:27 43:08 ⛏ Fast Castle
27 2,022 12:05 16:23 29:53 ⛏ Fast Castle
22 1,661 12:25 16:53 32:30 ⛏ Fast Castle
18 1,340 11:16 17:05 32:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
64,115 29,490 15,065 2,380 111,050 161,031
39,920 39,165 27,360 3,530 109,975 115,745
19,330 54,405 30,730 4,165 108,630 127,353
40,660 31,712 15,120 7,065 94,557 109,063
24,590 23,295 20,980 4,200 73,065 83,191
10,530 5,845 4,130 1,830 22,335 25,918
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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