AoeStats
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Arena

509784314Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 55m 46s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Varangians · Australia
894
+15
🇵🇪 Byzantines · Peru
847
+17
🇩🇪 Malay · Germany
845
+17
🇨🇱 Teutons · Chile
905
-17
🇨🇱 Romans · Chile
896
-17
🇦🇷 Gurjaras · Argentina
825
-15
Player eAPM Actions Feudal Castle Imperial Opening
62 3,444 12:21 20:37 26:40 ◆ FC into Fast Imp
44 2,447 10:08 14:15 30:15 ⛏ Fast Castle
33 1,849 10:24 17:28 39:41 ⛏ Fast Castle
30 1,692 12:11 15:26 27:26 ⛏ Fast Castle
30 1,648 12:52 17:48 45:22 ⛏ Fast Castle
26 1,437 13:44 18:41 26:52 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
36,105 24,770 23,875 6,100 90,850 119,732
39,910 25,525 17,880 3,560 86,875 97,722
26,195 27,180 10,300 1,570 65,245 94,356
25,125 18,225 9,710 5,030 58,090 70,515
10,320 17,510 12,775 2,050 42,655 45,902
10,915 6,440 4,330 1,650 23,335 30,272
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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