AoeStats
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Arena

510814138Analyzed
3v3 RM · 4h ago on Oct 2, 2026· 41m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
1187
+17
🇲🇽 Magyars · Mexico
1178
+18
🇧🇪 Armenians · Belgium
1165
+18
🇵🇱 Varangians · Poland
1227
-18
🇵🇱 Khmer · Poland
1213
-18
🇵🇱 Malians · Poland
1195
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 1,360 8:43 14:49 30:00 ⛏ Fast Castle
30 1,236 10:40 13:29 30:24 ⛏ Fast Castle
27 1,115 11:49 16:18 30:38 ⛏ Fast Castle
26 1,079 11:26 15:17 30:18 ⛏ Fast Castle
25 1,032 10:32 14:07 29:09 ⛏ Fast Castle
16 687 12:04 16:10 29:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,745 14,145 16,510 3,700 60,100 69,473
27,960 14,205 7,150 2,270 51,585 62,966
22,290 13,985 8,015 1,515 45,805 49,700
23,710 11,330 5,975 970 41,985 47,816
14,585 10,745 4,030 3,160 32,520 37,653
12,760 11,335 5,005 650 29,750 33,306
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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