AoeStats
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Arena

510609442Analyzed
4v4 RM · 13h ago on Oct 1, 2026· 67m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Gurjaras · Uruguay
1260
+13
🇺🇸 Magyars · United States
1192
+16
🇦🇷 Japanese · Argentina
1153
+17
🇺🇾 Saxons · Uruguay
1145
+17
🇲🇽 Ethiopians · Mexico
1202
-16
🇮🇳 Khmer · India
1202
-17
🇬🇧 Teutons · United Kingdom
1177
-16
🇩🇪 Tupi · Germany
1145
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 3,575 10:47 17:54 40:26 ⛏ Fast Castle
39 2,590 10:46 14:53 26:36 ⛏ Fast Castle
35 2,325 11:27 15:08 34:53 ⛏ Fast Castle
35 2,353 10:19 14:23 42:04 ⛏ Fast Castle
30 2,017 11:52 15:35 38:45 ⛏ Fast Castle
28 1,863 10:33 14:39 29:30 ⛏ Fast Castle
28 1,901 10:22 13:58 30:56 ⛏ Fast Castle
6 403 12:06 16:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,470 48,225 18,095 5,250 132,040 142,003
57,320 33,545 22,150 1,280 114,295 115,434
47,200 37,763 23,705 5,415 114,083 122,403
26,945 41,715 21,000 3,620 93,280 113,428
37,290 18,010 27,065 3,600 85,965 104,738
36,950 28,171 15,385 2,115 82,621 84,176
30,985 26,853 13,030 4,120 74,988 87,966
3,675 2,433 400 230 6,738 7,817
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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