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African Clearing

510376617Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 38m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Inca · Germany
1250
+14
🇩🇪 Mongols · Germany
1233
+14
🇩🇪 Spanish · Germany
1180
+17
🇩🇪 Saracens · Germany
1149
+18
🇨🇴 Maya · Colombia
1229
-17
🇦🇷 Vietnamese · Argentina
1196
-16
🇧🇷 Wei · Brazil
1187
-15
🇩🇪 Varangians · Germany
1175
-15
Player eAPM Actions Feudal Castle Imperial Opening
36 1,365 13:48 30:44 — ⚔ Scouts into Archers
28 1,071 13:41 18:19 — ⛏ Fast Castle
28 1,066 13:05 17:22 31:51 ⛏ Fast Castle
23 889 12:49 17:14 — ⛏ Fast Castle
18 689 13:00 19:36 — ⚔ Scout Rush
17 641 11:15 17:27 — ⛏ Fast Castle
14 527 13:47 20:57 — ⛏ Fast Castle
14 516 16:28 26:24 — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
18,390 11,711 6,035 2,360 38,496 40,188
10,725 10,270 5,100 1,150 27,245 28,142
5,750 5,732 3,900 2,255 17,637 19,158
5,475 7,175 2,245 2,300 17,195 18,264
7,760 6,405 1,675 400 16,240 20,343
5,095 5,631 825 525 12,076 12,592
6,675 2,934 995 990 11,594 11,150
4,200 3,077 250 200 7,727 7,997
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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