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African Clearing

510330779Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 70m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Magyars · Pakistan
1330
+12
🇰🇷 Vietnamese · South Korea
1243
+15
🇵🇰 Varangians · Pakistan
1235
+16
🇮🇳 Bulgarians · India
1087
+22
🇨🇳 Huns · China
1292
-19
🇨🇳 Spanish · China
1218
-16
🇦🇷 Vietnamese · Argentina
1216
-16
🇵🇱 Mongols · Poland
1178
-14
Player eAPM Actions Feudal Castle Imperial Opening
49 3,504 13:14 16:45 38:45 ⛏ Fast Castle
46 3,289 12:19 26:44 39:04 ⚔ Scout Rush
39 2,793 14:09 18:20 41:25 ⛏ Fast Castle
34 2,424 14:36 19:15 39:09 ⛏ Fast Castle
29 2,048 14:04 20:02 45:56 ⛏ Fast Castle
28 1,958 14:15 19:28 35:25 ⛏ Fast Castle
27 1,909 15:19 22:56 49:43
15 1,032 11:24 17:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,890 18,615 32,755 6,055 111,315 133,971
58,200 26,500 18,415 4,865 107,980 116,951
42,030 27,033 20,740 2,035 91,838 118,213
41,465 17,245 27,055 5,185 90,950 102,719
37,020 15,100 28,870 4,130 85,120 96,270
33,405 36,923 8,390 3,775 82,493 92,766
25,710 27,425 20,520 3,600 77,255 94,642
3,750 3,104 970 990 8,814 8,326
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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