AoeStats
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Arena

510173707Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 34m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Saxons · United Kingdom
1297
+13
🇺🇸 Bohemians · United States
1293
+13
🇲🇽 Spanish · Mexico
1282
+13
🇬🇧 Huns · United Kingdom
1267
+14
🇩🇰 Saracens · Denmark
1233
-14
🇸🇪 Jurchens · Sweden
1224
-13
🇦🇷 Byzantines · Argentina
1213
-13
🇨🇳 Mongols · China
1207
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 1,620 10:58 14:48 28:08 ⛏ Fast Castle
42 1,454 11:44 15:39 32:54 ⛏ Fast Castle
36 1,253 9:29 28:40 — ⚔ Towers FC
33 1,121 10:42 14:49 33:54 ⛏ Fast Castle
31 1,075 8:56 15:36 30:21 ⛏ Fast Castle
29 999 9:11 14:24 30:41 ⛏ Fast Castle
25 859 10:46 14:52 29:54 ⛏ Fast Castle
24 832 12:27 16:33 33:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,125 11,340 10,325 1,700 45,490 48,826
14,930 14,500 6,455 1,600 37,485 40,354
13,640 11,495 6,675 2,250 34,060 38,460
10,940 9,605 3,565 305 24,415 26,252
8,200 7,760 4,455 880 21,295 24,423
7,920 4,810 2,025 1,760 16,515 19,508
6,175 5,963 2,455 1,500 16,093 17,290
5,125 6,328 300 1,900 13,653 13,859
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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