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Lombardia

509735164Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 37m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1200
+15
🇦🇷 Georgians · Argentina
1185
+16
🇨🇦 Spanish · Canada
1151
+17
🇨🇦 Britons · Canada
1120
+19
🇺🇸 Hindustanis · United States
1244
-19
🇩🇪 Celts · Germany
1238
-19
🇦🇺 Saxons · Australia
1128
-15
🇲🇽 Vikings · Mexico
1112
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,337 8:55 16:08 30:49 ⛏ Fast Castle
33 1,247 10:08 14:50 33:39 ⛏ Fast Castle
31 1,184 13:08 17:24 36:01 ⛏ Fast Castle
30 1,116 12:12 15:03 36:32 ⛏ Fast Castle
29 1,100 11:44 15:48 29:33 ⛏ Fast Castle
20 774 10:00 18:35 36:27 ⛏ Fast Castle
20 759 12:36 17:17 32:51 ⛏ Fast Castle
19 703 11:25 15:17 31:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,175 13,496 9,065 1,050 43,786 45,042
20,190 16,998 5,725 300 43,213 49,898
21,060 11,024 9,920 675 42,679 53,671
15,775 13,863 9,375 2,905 41,918 48,210
14,700 12,880 3,175 3,475 34,230 43,380
14,870 12,586 2,990 1,085 31,531 36,899
10,125 10,823 7,390 1,115 29,453 35,738
13,925 8,832 4,340 1,640 28,737 34,623
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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