AoeStats
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Black Forest

509457367Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 56m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
48 2,716 12:23 16:30 51:29 ⛏ Fast Castle
48 2,723 11:58 19:44 33:50 ⛏ Fast Castle
47 2,702 11:16 16:12 41:45 ⛏ Fast Castle
36 2,037 12:09 18:57 39:00 ⛏ Fast Castle
33 1,853 8:31 17:20 38:05 ⛏ Fast Castle
28 1,587 11:51 17:50 32:21 ⛏ Fast Castle
26 1,489 12:14 17:08 32:28 ⛏ Fast Castle
25 1,433 11:24 19:05 33:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,975 29,770 21,320 3,640 77,705 97,940
26,965 38,412 8,975 3,300 77,652 95,641
29,335 15,325 20,760 2,625 68,045 75,717
35,005 17,225 13,610 1,680 67,520 85,060
27,970 19,709 14,690 3,450 65,819 74,668
22,660 13,450 7,810 3,880 47,800 52,395
15,150 13,365 10,860 3,535 42,910 47,329
14,395 9,815 8,425 1,775 34,410 40,762
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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