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Lombardia

509453184Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 25m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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1260
+14
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1214
+15
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1205
+16
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1146
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1223
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1219
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🇭🇷 Aztecs · Croatia
1204
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🇺🇸 Saxons · United States
1155
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 863 11:48 16:09 — ⚔ FC into Scouts
32 824 11:15 15:41 — ⛏ Fast Castle
30 782 9:37 18:06 — ⛏ Fast Castle
27 698 11:01 15:35 — ⛏ Fast Castle
23 606 11:12 14:58 — ⛏ Fast Castle
22 572 12:11 21:25 — ⚔ Scout Rush
20 512 11:34 15:32 — ⛏ Fast Castle
14 370 10:31 18:02 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,400 4,715 1,525 850 14,490 16,621
8,225 4,387 450 1,055 14,117 15,411
7,830 4,253 600 200 12,883 13,583
6,725 4,610 250 270 11,855 15,179
6,275 3,682 1,345 270 11,572 12,548
5,200 4,360 600 1,270 11,430 13,456
5,725 3,422 1,250 650 11,047 12,875
5,700 3,632 200 850 10,382 13,174
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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