AoeStats
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Arabia

510856836Analyzed
3v3 RM · 14h ago on Oct 2, 2026· 56m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Saracens · Canada
1099
+11
🇨🇦 Danes · Canada
1093
+11
🇨🇦 Sicilians · Canada
933
+17
🇦🇷 Saracens · Argentina
1044
-16
🇦🇷 Lithuanians · Argentina
942
-12
🇦🇷 Italians · Argentina
934
-11
Player eAPM Actions Feudal Castle Imperial Opening
49 2,790 10:20 25:32 46:24 ⚔ M@A into Skirms
38 2,143 11:09 19:11 32:10 ⛏ Fast Castle
36 2,028 10:44 25:43 43:33 ⚔ Archers into Skirms
28 1,562 11:02 22:15 41:49 ⚔ Archer Rush
20 1,159 11:20 24:25 36:53 ⚔ Scout Rush
14 818 9:45 19:15 37:32 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
21,520 10,540 10,420 1,375 43,855 78,376
21,625 12,684 5,825 2,900 43,034 49,597
13,760 5,962 8,675 1,500 29,897 51,615
13,125 6,312 7,670 625 27,732 28,370
7,730 8,763 7,200 875 24,568 27,579
6,375 6,543 3,565 875 17,358 19,641
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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