AoeStats
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Coastal Forest

510840264Analyzed
2v2 RM · 16h ago on Oct 2, 2026· 55m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Burgundians · Türkiye
944
+16
🇨🇭 Teutons · Switzerland
922
+16
🇦🇷 Varangians · Argentina
939
-16
🇦🇷 Italians · Argentina
932
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 1,374 12:02 18:53 38:52 ⛏ Fast Castle
22 1,234 10:24 22:34 44:42 ⚔ Archer Rush
21 1,188 12:08 21:37 51:33
19 1,064 10:35 23:46 38:38 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
17,620 9,758 9,130 1,565 38,073 40,532
15,010 8,843 5,820 2,865 32,538 36,110
12,435 7,103 6,915 975 27,428 30,556
7,995 8,738 5,550 1,500 23,783 24,295
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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