AoeStats
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MegaRandom

510423899Analyzed
4v4 RM · 12h ago on Sep 30, 2026· 20m 53s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Japanese · Uruguay
1135
+17
🇺🇸 Hindustanis · United States
1132
+17
🇦🇷 Bulgarians · Argentina
1125
+17
🇺🇸 Romans · United States
1124
+17
🇨🇳 Varangians · China
1170
-19
🇲🇽 Persians · Mexico
1155
-17
🇺🇸 Berbers · United States
1131
-16
🇺🇸 Burmese · United States
1130
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 938 12:23 17:12 — ⛏ Fish Boom FC
43 890 11:06 — — ⚔ M@A into Archers
35 724 9:43 — — ⚔ Scout Rush
32 667 12:38 — —
26 549 10:38 — — ⚔ Scout Rush
25 528 11:17 — — ⚔ Scout Rush
19 389 10:22 16:02 — ⛏ Fast Castle
19 393 10:59 14:31 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,850 2,834 590 0 9,274 9,574
3,375 4,000 670 650 8,695 9,351
3,960 3,033 735 0 7,728 9,162
4,345 2,511 350 0 7,206 9,365
3,985 2,815 150 0 6,950 7,219
2,450 2,620 1,450 0 6,520 6,331
3,525 2,010 770 0 6,305 6,448
2,555 2,510 50 375 5,490 5,906
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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