AoeStats
← RoR | Ammiraglio

Hill Fort

506419531Analyzed
4v4 RM · 17d ago on Sep 13, 2026· 32m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Franks · Hong Kong SAR China
1797
+14
🇯🇵 Malians · Japan
1709
+17
🇭🇰 Burgundians · Hong Kong SAR China
1708
+17
🇭🇰 Cumans · Hong Kong SAR China
1680
+18
🇮🇹 Bengalis · Italy
1896
-23
🇮🇹 Turks · Italy
1854
-21
🇮🇹 Vietnamese · Italy
1604
-11
🇮🇹 Dravidians · Italy
1592
-11
Compared against 56,014 analysed team-game players on Hill Fort.
NeeNee A
Feudal Age 10:53 vs 10:56
top 48%
Castle Age 17:04 vs 18:30
top 36%
Imperial Age — vs 36:06
btm 0%
eAPM 38 vs 28
top 25%
First military 18:09 vs 18:29
top 48%
▲ High eAPM (38) — top quarter of analysed players
▼ Loom after the Feudal click (12:39) — usually safest before it
▲ Town centers almost never idle — 1s across the first 17:04
MJAI A
Feudal Age 11:13 vs 10:56
btm 39%
Castle Age 15:26 vs 18:30
top 15%
Imperial Age — vs 36:06
btm 0%
eAPM 40 vs 28
top 22%
First military 14:23 vs 18:29
top 21%
▲ Fast Castle Age at 15:26 — faster than 85% of analysed players on Hill Fort
▲ High eAPM (40) — top quarter of analysed players
▼ Loom after the Feudal click (19:53) — usually safest before it
▲ Town centers almost never idle — 1s across the first 15:26
_luN A
Feudal Age 8:20 vs 10:56
top 1%
Castle Age 20:35 vs 18:30
btm 31%
Imperial Age — vs 36:06
btm 0%
eAPM 38 vs 28
top 25%
First military 20:40 vs 18:29
btm 35%
▲ Fast Feudal Age at 8:20 — faster than 99% of analysed players on Hill Fort
▲ High eAPM (38) — top quarter of analysed players
▼ Loom after the Feudal click (12:07) — usually safest before it
LamarcusLawliet A
Feudal Age 8:55 vs 10:56
top 4%
Castle Age 21:01 vs 18:30
btm 28%
Imperial Age — vs 36:06
btm 0%
eAPM 48 vs 28
top 11%
First military 9:05 vs 18:29
top 2%
▲ Fast Feudal Age at 8:55 — faster than 96% of analysed players on Hill Fort
▲ High eAPM (48) — top quarter of analysed players
▼ Loom after the Feudal click (20:46) — usually safest before it
▲ Early military at 9:05 (Flemish Militia) — earlier than 98% of analysed players on Hill Fort
▲ Town centers almost never idle — 1s across the first 21:01
Old Boris A
Feudal Age 10:38 vs 10:56
top 38%
Castle Age 24:47 vs 18:30
btm 8%
Imperial Age 31:02 vs 36:06
top 11%
eAPM 45 vs 28
top 14%
First military 26:19 vs 18:29
btm 12%
▼ Slow Castle Age at 24:47 — slower than 92% of analysed players on Hill Fort
▲ Fast Imperial Age at 31:02 — faster than 89% of analysed players on Hill Fort
▲ High eAPM (45) — top quarter of analysed players
▼ First military only at 26:19 (Ratha (Ranged)) — later than 88% of analysed players on Hill Fort
MrDJM A
Feudal Age 11:31 vs 10:56
btm 30%
Castle Age 15:42 vs 18:30
top 19%
Imperial Age — vs 36:06
btm 0%
eAPM 63 vs 28
top 3%
First military 17:07 vs 18:29
top 39%
▲ Fast Castle Age at 15:42 — faster than 81% of analysed players on Hill Fort
▲ High eAPM (63) — top quarter of analysed players
▼ Loom after the Feudal click (16:41) — usually safest before it
▲ Town centers almost never idle — 1s across the first 15:42
Mattroid 99 C
Feudal Age 11:10 vs 10:56
btm 41%
Castle Age 23:30 vs 18:30
btm 13%
Imperial Age — vs 36:06
btm 0%
eAPM 38 vs 28
top 25%
First military 18:57 vs 18:29
btm 46%
▼ Slow Castle Age at 23:30 — slower than 87% of analysed players on Hill Fort
▲ High eAPM (38) — top quarter of analysed players
RoR | Ammiraglio S
Feudal Age 9:53 vs 10:56
top 16%
Castle Age 20:17 vs 18:30
btm 34%
Imperial Age 30:18 vs 36:06
top 8%
eAPM 56 vs 28
top 5%
First military 26:39 vs 18:29
btm 11%
▲ Fast Feudal Age at 9:53 — faster than 84% of analysed players on Hill Fort
▲ Fast Imperial Age at 30:18 — faster than 92% of analysed players on Hill Fort
▲ High eAPM (56) — top quarter of analysed players
▼ Loom after the Feudal click (22:30) — usually safest before it
▼ First military only at 26:39 (Janissary) — later than 89% of analysed players on Hill Fort
▲ Town centers almost never idle — 1s across the first 20:16
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