AoeStats
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African Clearing

510700813Analyzed
4v4 RM · 6h ago on Oct 2, 2026· 45m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1295
+16
🇦🇷 Huns · Argentina
1277
+17
🇹🇼 Varangians · Taiwan
1276
+17
🇫🇮 Mapuche · Finland
1272
+17
🇩🇪 Khmer · Germany
1351
-18
🇨🇳 Poles · China
1340
-18
🇸🇪 Mongols · Sweden
1275
-16
🇨🇳 Maya · China
1245
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 2,058 14:44 23:47 — ⚔ Scout Rush
40 1,817 13:50 16:39 36:55 ⛏ Fast Castle
39 1,802 11:49 23:36 — ⚔ Archer Rush
35 1,590 14:23 22:54 — ⚔ Skirmisher Rush
23 1,039 12:47 17:24 — ⛏ Fast Castle
22 1,003 14:42 18:13 — ⛏ Fast Castle
22 1,016 12:34 18:09 — ⛏ Fast Castle
20 896 12:49 16:32 38:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,680 8,760 7,305 3,000 38,745 44,571
11,660 13,652 8,905 1,050 35,267 35,431
13,945 12,576 4,780 1,715 33,016 34,772
14,025 9,005 7,555 1,800 32,385 33,042
12,325 9,190 4,890 1,050 27,455 27,932
11,095 9,654 4,390 2,050 27,189 30,653
8,475 8,710 4,545 1,900 23,630 26,382
7,375 7,162 2,325 1,745 18,607 20,995
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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