AoeStats
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Nomad

510853522Analyzed
2v2 RM · 12h ago on Oct 2, 2026· 47m 9s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
839
+13
🇺🇸 Huns · United States
775
+15
🇦🇷 Khmer · Argentina
767
-14
🇦🇷 Varangians · Argentina
756
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,913 22:10 29:15 46:35 ⛏ Fish Boom FC
32 1,490 15:43 22:02 — ⚔ Fish Boom FC into Scouts
23 1,081 16:57 31:55 43:30 ⚔ Fish Boom into M@A into Skirms
9 417 15:13 32:52 46:58 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
13,290 12,150 5,570 1,890 32,900 42,058
12,545 10,750 5,565 2,480 31,340 33,511
12,945 9,510 4,015 2,450 28,920 32,712
12,050 5,090 1,990 1,625 20,755 24,328
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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