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African Clearing

510321507Analyzed
4v4 RM · 3d ago on Sep 30, 2026· 53m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Koreans · China
885
+13
🇭🇰 Danes · Hong Kong SAR China
869
+14
🇺🇸 Huns · United States
806
+16
🇦🇷 Spanish · Argentina
799
+17
🇻🇪 Chinese · Venezuela
863
-17
🇺🇾 Franks · Uruguay
820
-15
🇻🇪 Mongols · Venezuela
819
-15
🇦🇷 Bohemians · Argentina
768
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 2,148 17:30 23:35 47:04 ⛏ Fast Castle
21 1,135 14:36 — — ⚔ Scout Rush
21 1,147 17:08 25:44 38:19 ⛏ Fast Castle
21 1,139 15:00 20:37 42:11 ⚔ Towers FC
19 1,022 14:16 18:11 32:00 ⛏ Fast Castle
19 1,014 15:01 19:45 42:44 ⛏ Fast Castle
17 912 16:53 25:33 53:13 ⛏ Fast Castle
16 855 13:34 26:39 44:16

Resources

Player Food Wood Gold Stone Spent Collected
26,100 15,797 8,130 1,850 51,877 56,053
17,105 15,350 10,055 1,630 44,140 53,103
12,660 14,435 7,260 2,915 37,270 41,228
12,975 13,044 5,975 3,850 35,844 47,434
18,470 7,280 5,720 4,200 35,670 45,245
20,350 7,545 4,895 2,360 35,150 38,231
11,375 12,077 2,350 3,740 29,542 30,224
3,570 3,055 50 200 6,875 7,164
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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