AoeStats
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Arena

509948097Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 60m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Persians · Poland
961
+14
🇪🇸 Goths · Spain
907
+16
🇬🇧 Tatars · United Kingdom
902
+16
🇨🇿 Cumans · Czechia
879
+17
🇨🇳 Turks · China
987
-18
🇨🇦 Varangians · Canada
929
-17
🇻🇪 Khmer · Venezuela
893
-15
🇻🇪 Mongols · Venezuela
845
-13
Player eAPM Actions Feudal Castle Imperial Opening
56 3,385 10:21 16:54 29:42 ⛏ Fast Castle
49 2,956 12:37 19:53 31:12 ⛏ Fast Castle
47 2,831 12:33 17:23 31:56 ⛏ Fast Castle
31 1,835 11:10 14:42 29:38 ⛏ Fast Castle
29 1,733 11:09 19:52 35:12 ⛏ Fast Castle
25 1,493 10:57 15:30 33:49 ⛏ Fast Castle
18 1,078 12:11 16:39 30:26 ⛏ Fast Castle
15 876 12:59 18:28 37:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,000 27,785 21,685 4,740 106,210 109,956
33,090 31,805 23,275 2,270 90,440 106,449
30,735 33,740 19,730 4,350 88,555 96,907
42,565 19,730 20,290 3,600 86,185 89,216
43,040 21,690 17,940 3,000 85,670 98,768
32,920 27,165 12,340 2,250 74,675 93,452
35,410 24,631 9,210 1,795 71,046 72,755
21,755 22,780 11,710 3,475 59,720 64,181
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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