AoeStats
← Wilson

Nomad

509899315Analyzed
2v2 RM · 4d ago on Sep 28, 2026· 39m 52s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Bengalis · France
1103
+14
🇵🇱 Varangians · Poland
1067
+16
🇹🇼 Italians · Taiwan
1112
-17
🇹🇼 Varangians · Taiwan
1023
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,582 14:06 19:47 39:04 ⚔ Fish Boom into Scouts
36 1,416 15:16 19:46 — ⛏ Fast Castle
35 1,376 16:17 20:56 — ⛏ Fish Boom FC
31 1,235 14:15 20:40 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,755 13,227 5,580 2,670 42,232 45,321
7,775 12,138 3,270 1,725 24,908 26,456
7,930 9,341 3,160 1,770 22,201 25,162
6,140 6,717 1,030 1,820 15,707 17,359
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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