AoeStats
← Wilson

Arabia

509889212Analyzed
2v2 RM · 5d ago on Sep 28, 2026· 43m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Britons · Germany
1042
+17
🇩🇪 Varangians · Germany
1041
+17
🇹🇼 Italians · Taiwan
1116
-19
🇹🇼 Franks · Taiwan
1018
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 1,690 10:01 25:27 — ⚔ Archers into Skirms
33 1,433 11:06 21:14 43:08
29 1,269 9:37 23:35 40:57 ⚔ Archers into Skirms
28 1,215 9:27 20:12 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,510 7,468 10,295 1,715 39,988 44,005
16,590 6,717 9,345 1,365 34,017 38,379
9,675 11,128 7,695 2,800 31,298 34,963
9,775 9,438 2,855 1,930 23,998 25,552
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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