AoeStats
← dario.calabrese

Four Lakes

509435277Analyzed
1v1 RM · 5d ago on Sep 26, 2026· 47m 50s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Varangians · Netherlands
1032
+16
🇮🇹 Poles · Italy
1039
-16
Player eAPM Actions Feudal Castle Imperial Opening
38 1,834 11:39 18:42 34:58 ⛏ Fish Boom FC
15 723 10:38 18:24 31:41 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
19,135 13,936 9,730 2,485 45,286 46,407
15,215 15,015 10,330 1,615 42,175 46,059
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.