AoeStats
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Arabia

510924456Analyzed
2v2 RM · 19h ago on Oct 3, 2026· 71m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Varangians · Argentina
1422
+12
🇦🇺 Lithuanians · Australia
1402
+13
🇨🇦 Varangians · Canada
1353
-13
🇲🇽 Huns · Mexico
1313
-12
Player eAPM Actions Feudal Castle Imperial Opening
69 4,977 9:14 21:12 39:29 ⚔ Scout Rush
49 3,530 8:40 27:56 — ⚔ Archer Rush
41 2,926 8:53 22:07 43:01 ⚔ Scout Rush
37 2,637 9:04 26:16 46:59 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
38,355 22,327 21,045 3,550 85,277 89,604
23,800 21,098 22,900 3,915 71,713 85,169
31,290 16,239 17,035 1,625 66,189 69,665
18,130 17,540 6,405 4,110 46,185 48,656
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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