AoeStats
← Level 2 Slime

Nomad

510877010Analyzed
2v2 RM · 5h ago on Oct 2, 2026· 74m 6s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Jurchens · United States
1067
+16
🇨🇴 Burgundians · Colombia
1031
+18
🇮🇹 Burmese · Italy
1103
-18
🇩🇪 Varangians · Germany
1038
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 2,657 15:31 21:03 52:03 ⛏ Fish Boom FC into Galleys
34 2,537 13:08 19:43 33:51 ⛏ Fish Boom FC
30 2,189 17:01 24:51 39:07 ⚔ Fish Boom into Fire Galleys into Towers FC
17 1,225 14:32 27:05 39:05 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
54,260 41,896 28,850 8,750 133,756 157,164
37,740 45,060 13,445 3,000 99,245 126,376
38,470 16,728 21,060 5,150 81,408 88,488
14,995 24,045 11,270 3,250 53,560 55,194
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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