AoeStats
← Level 2 Slime

African Clearing

510869814Analyzed
2v2 RM · 5h ago on Oct 2, 2026· 44m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Tatars · Denmark
1231
+11
🇩🇰 Varangians · Denmark
973
+21
🇺🇸 Shu · United States
1102
-16
🇪🇸 Huns · Spain
1100
-16
Player eAPM Actions Feudal Castle Imperial Opening
43 1,911 15:34 23:36 41:18 ⚔ Drush FC into Scouts
29 1,301 14:33 19:46 41:00 ⛏ Fast Castle
27 1,191 13:38 19:30 37:40 ⛏ Fast Castle
9 412 — — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
21,730 11,230 9,645 2,000 44,605 46,512
12,475 12,869 8,035 2,550 35,929 40,886
14,805 10,742 5,165 1,800 32,512 34,616
1,200 936 90 100 2,326 2,018
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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