AoeStats
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Arena

510310921Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 45m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1287
+15
🇧🇪 Danes · Belgium
1247
+17
🇺🇸 Bengalis · United States
1199
+19
🇳🇱 Hindustanis · Netherlands
1078
+24
🇨🇳 Mongols · China
1309
-20
🇦🇹 Goths · Austria
1299
-20
🇭🇰 Danes · Hong Kong SAR China
1247
-18
🇩🇪 Khmer · Germany
1216
-17
Player eAPM Actions Feudal Castle Imperial Opening
40 1,838 11:29 15:07 30:05 ⚔ FC into Scouts
37 1,709 10:33 14:45 37:47 ⛏ Fast Castle
31 1,433 10:06 13:49 31:16 ⛏ Fast Castle
29 1,318 11:02 14:58 26:57 ⛏ Fast Castle
23 1,029 10:16 13:50 43:17 ⛏ Fast Castle
23 1,041 10:11 15:18 32:47 ⛏ Fast Castle
21 968 10:44 14:43 31:16 ⛏ Fast Castle
19 856 10:58 14:16 29:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,970 9,885 16,345 3,750 71,950 81,809
27,440 21,030 19,745 1,150 69,365 75,627
33,420 20,535 7,495 1,600 63,050 69,107
30,505 17,148 10,135 2,945 60,733 73,644
23,065 23,155 9,285 2,645 58,150 64,880
19,970 13,755 9,700 2,025 45,450 52,737
17,280 11,055 8,350 2,460 39,145 44,461
11,665 7,790 2,400 730 22,585 25,076
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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