AoeStats
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Arena

509945966Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 52m 48s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
1214
+7
🇳🇱 Danes · Netherlands
1096
+10
🇵🇰 Britons · Pakistan
897
+17
🇧🇷 Tupi · Brazil
992
-12
🇧🇷 Khmer · Brazil
970
-12
🇬🇧 Turks · United Kingdom
931
-26
Player eAPM Actions Feudal Castle Imperial Opening
26 1,398 12:14 15:41 35:22 ⛏ Fast Castle
22 1,139 10:35 15:46 28:45 ⛏ Fast Castle
16 844 10:17 16:52 26:46 ⛏ Fast Castle
12 651 12:20 17:14 31:52 ⛏ Fast Castle
10 510 12:10 17:09 — ⛏ Fast Castle
9 473 11:17 16:51 28:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,920 23,805 14,445 5,600 61,770 100,218
20,140 19,805 7,985 2,410 50,340 61,456
11,225 14,690 11,190 900 38,005 71,422
14,625 12,425 7,855 980 35,885 43,506
15,235 9,284 6,740 2,170 33,429 35,146
7,530 6,285 2,420 980 17,215 19,204
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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