AoeStats
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Arena

510217968Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 24m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Cumans · Peru
1278
+15
🇵🇪 Italians · Peru
1277
+15
🇲🇽 Teutons · Mexico
1267
+15
🇮🇹 Goths · Italy
1188
+18
🇨🇴 Khmer · Colombia
1287
-17
🇹🇷 Malians · Türkiye
1248
-16
🇨🇴 Saxons · Colombia
1227
-15
🇹🇷 Teutons · Türkiye
1225
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 977 9:28 23:05 — ⚔ Archer Rush
33 806 10:15 14:24 — ⛏ Fast Castle
24 592 11:02 14:36 — ⛏ Fast Castle
22 526 10:01 — — ⛏ Fast Castle
20 484 11:35 15:18 — ⛏ Fast Castle
19 468 8:30 15:02 — ⛏ Fast Castle
16 389 9:50 14:26 — ⛏ Fast Castle
15 370 12:18 15:57 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,880 5,070 1,775 200 11,925 12,699
5,300 5,055 1,075 200 11,630 14,389
6,725 3,080 1,625 0 11,430 11,745
4,845 3,870 1,750 100 10,565 10,744
4,900 4,775 775 100 10,550 11,804
4,010 2,885 325 850 8,070 8,537
3,535 2,485 650 0 6,670 7,816
2,780 1,165 440 0 4,385 4,985
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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