AoeStats
← Mr Diniz

African Clearing

510876791Analyzed
4v4 RM · 13h ago on Oct 2, 2026· 50m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇪 Saxons · United Arab Emirates
1590
+15
🇵🇹 Koreans · Portugal
1556
+17
🇬🇧 Huns · United Kingdom
1552
+17
🇧🇷 Britons · Brazil
1541
+17
🇨🇭 Mongols · Switzerland
1638
-19
🇵🇪 Vietnamese · Peru
1599
-18
🇧🇷 Jurchens · Brazil
1539
-15
🇨🇱 Huns · Chile
1505
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 2,591 13:58 28:46 44:18 ⚔ M@A into Archers
50 2,545 14:50 18:26 33:58 ⛏ Fish Boom FC
48 2,453 12:16 16:28 44:45 ⛏ Fast Castle
44 2,220 12:48 16:55 40:49 ⛏ Fast Castle
40 2,045 11:50 16:31 35:56 ⛏ Fast Castle
39 1,976 13:28 17:27 39:44 ⛏ Fast Castle
32 1,615 13:15 16:56 31:02 ⛏ Fast Castle
22 1,100 12:41 38:09 — ⚔ Scouts into Skirms into Archers

Resources

Player Food Wood Gold Stone Spent Collected
20,650 32,127 16,270 2,955 72,002 81,924
21,435 19,871 11,620 4,100 57,026 62,025
21,275 20,632 11,475 2,405 55,787 58,333
17,955 21,769 11,845 3,475 55,044 62,563
17,125 20,212 13,360 3,655 54,352 57,097
14,495 16,491 11,480 1,800 44,266 47,768
17,605 19,263 5,620 1,235 43,723 47,485
9,940 8,145 660 1,275 20,020 24,423
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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