AoeStats
← Mr Diniz

Lombardia

510101145Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 54m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Saracens · Brazil
1472
+14
🇦🇷 Malians · Argentina
1446
+15
🇩🇪 Varangians · Germany
1444
+15
🇹🇷 Mongols · Türkiye
1440
+15
🇭🇰 Spanish · Hong Kong SAR China
1540
-20
🇨🇳 Persians · China
1501
-18
🇨🇳 Magyars · China
1371
-13
🇨🇳 Berbers · China
1257
-8
Player eAPM Actions Feudal Castle Imperial Opening
59 3,184 10:54 14:30 30:17 ⛏ Fast Castle
54 2,937 10:15 14:18 29:32 ⛏ Fast Castle
37 2,007 11:50 16:06 31:08 ⛏ Fast Castle
36 1,965 10:28 14:01 28:40 ⛏ Fast Castle
34 1,855 9:52 20:40 36:45 ⚔ Scout Rush
34 1,865 10:48 14:19 33:29 ⛏ Fast Castle
34 1,829 11:03 16:48 39:32 ⛏ Fast Castle
13 681 12:35 26:01 50:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
52,820 27,099 26,640 4,500 111,059 115,972
41,760 29,283 13,475 7,025 91,543 92,341
45,265 27,493 14,855 2,280 89,893 91,234
36,965 17,194 32,230 2,625 89,014 96,034
33,025 31,309 20,155 2,805 87,294 102,834
28,000 22,735 27,425 2,200 80,360 84,520
17,530 32,782 17,915 4,330 72,557 78,206
15,825 12,845 2,545 2,990 34,205 35,891
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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