AoeStats
← Mr Diniz

MegaRandom

509967961Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 1m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Mongols · Brazil
1476
+13
🇧🇷 Tupi · Brazil
1379
+17
🇧🇷 Hindustanis · Brazil
1361
+17
🇨🇱 Koreans · Chile
1360
+18
🇭🇰 Saxons · Hong Kong SAR China
1437
-18
🇨🇳 Persians · China
1398
-16
🇨🇳 Franks · China
1391
-16
🇮🇹 Portuguese · Italy
1365
-15
Player eAPM Actions Feudal Castle Imperial Opening
60 94 — — —
60 95 — — —
49 77 — — —
43 68 — — —
37 59 — — —
36 57 — — —
36 56 — — —
16 26 — — —

Resources

Player Food Wood Gold Stone Spent Collected
400 50 50 0 500 384
250 100 0 0 350 260
250 25 0 0 275 267
100 0 0 0 100 135
100 0 0 0 100 136
0 75 0 0 75 65
0 0 0 0 0 90
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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