AoeStats
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Arena

510059278Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 52m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Italians · India
1133
+33
🇮🇩 Franks · Indonesia
968
+20
🇹🇷 Ethiopians · Türkiye
963
+19
🇹🇷 Mongols · Türkiye
958
+20
🇮🇳 Huns · India
1080
-19
🇹🇼 Bohemians · Taiwan
1073
-19
🇩🇪 Danes · Germany
1051
-18
🇮🇳 Chinese · India
997
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,356 11:17 15:13 30:45 ⛏ Fast Castle
42 2,213 10:57 15:35 33:44 ⛏ Fast Castle
29 1,522 12:09 17:01 32:21 ⛏ Fast Castle
28 1,450 10:48 14:31 32:15 ⛏ Fast Castle
26 1,375 10:23 14:07 29:32 ⛏ Fast Castle
19 970 12:33 18:48 31:31 ⛏ Fast Castle
4 229 — — —
0 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
45,635 18,080 18,810 2,250 84,775 88,144
35,830 29,680 16,890 1,800 84,200 97,240
40,070 15,890 19,595 4,850 80,405 89,059
34,495 21,780 14,735 2,965 73,975 80,117
24,650 14,675 15,225 2,550 57,100 76,557
21,575 20,610 10,255 2,460 54,900 57,893
750 250 0 0 1,000 1,125
0 0 0 0 0 268
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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