AoeStats
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MegaRandom

510044715Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 58m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Cumans · Taiwan
1168
+13
🇹🇼 Italians · Taiwan
1166
+13
🇨🇳 Varangians · China
1103
+16
🇩🇪 Varangians · Germany
1032
+19
🇺🇸 Vietnamese · United States
1136
-17
1118
-16
🇹🇷 Bulgarians · Türkiye
1088
-15
🇨🇳 Franks · China
1034
-13
Player eAPM Actions Feudal Castle Imperial Opening
53 3,072 10:53 14:57 49:20 ⛏ Fast Castle
48 2,780 9:18 21:10 29:50 ⛏ Fast Castle
34 2,010 10:34 15:20 40:07 ⛏ Fast Castle
27 1,575 13:20 18:14 53:26 ⛏ Fast Castle
16 961 10:41 17:56 33:57 ⛏ Fast Castle
14 807 11:40 20:09 —
2 132 — — —
1 47 — — —

Resources

Player Food Wood Gold Stone Spent Collected
35,775 13,428 28,175 2,995 80,373 87,927
30,590 13,905 23,570 1,800 69,865 91,089
26,575 13,490 17,345 6,175 63,585 66,742
13,825 20,525 13,300 4,050 51,700 70,752
14,265 9,080 7,145 1,600 32,090 35,449
7,655 3,725 1,455 2,600 15,435 17,051
300 150 0 0 450 386
0 75 0 0 75 202
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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